On being digital

The defining characteristic of the technology (computers, networks, storage devices, and so on) that supports cyberspace is that it is digital. Traditionally, information has been stored in analogue form, as (say) the shape of ink marks on a page, the strength of a magnetic field on an audio tape, or the depth of a groove on a vinyl record.

Information stored digitally is stored simply as a sequence of numerical values. These numerical values are represented in the binary number system in computers, as binary digits, known as bits. It is initially surprising that virtually any information can be (and is) stored and transmitted digitally:

In short, anything that can be measured can be represented digitally. For example, computers can record the contours of someone's face or heart, so that surgeons can show it on the screen from any angle and practise complicated surgery on your simulated body. Computers can record details of someone's body movements, so those movements can be used to train someone else, or to tell a computer how to make a computer-animated image move realistically (this was done in some of the long-distance shots in the film Titanic). But there are some things that can't easily be represented in digital form, like love, and terror.

This apparently simple ability to represent virtually anything digitally has huge implications. In the analogue world, the storage and transmission methods for different kinds of information were quite different. Pictures were on paper, sounds were stored on cassette tape or vinyl records, video was stored on VHS cassettes, and so on. The cable television network was separate from the telephone network, which was separate from the (now outdated) telex network. In the digital world, all that changes. The same CD can store a song, a picture or a document, because they are all represented as bits. The same network can transmit any of these things. This is provoking a huge upheaval in the telephone and television industries, as their businesses blur into the computer network industry.